JEFF ARTHUR
Austin, TX
jeffarth@gmail.com
jeff@jeffarthur.net
www.jeffarthur.net

SUMMARY OF EXPERIENCE
10 years of experience working on key aspects of game art development, including concept art, environment, prop and character modeling/texturing.
Experience modeling low-poly game assets and high-poly models for normal creation, and implementation of next-gen shaders.
Worked on seven shipped titles ranging from action/adventure games to MMORPGs, for a variety of platforms.
Traditionally trained as an illustrator and computer animator.


EDUCATION
Ringling School of Art and Design (1996-2000)
Bachelor of Fine Arts in Computer Animation

GAME-RELATED WORK EXPERIENCE

Hellfire Games, Austin, Texas   June 2010 - Present
Contract Artist
Project:  Novus Prime
Duties:  Model, UV, and texture the main environment, and model, UV, and texture various props.

Perfect Dork Studios, Austin, Texas   June 2009 - Present
Contract Artist
Project:  Various projects
Duties:  Concept, model and UV bosses and environments for Box Macabre.  Model oil rig machinery.


Edge of Reality, Austin, Texas   October 2006 - November 2008
Environment Artist
Title Shipped:  Hulk
Projects:  Hulk, Cipher Complex
Duties:  Modeled and textured various New York landmarks, storefronts, and props.  Modeled and textured various props for Cipher Complex.

Factor 5, San Rafael, California   March 2006 - August 2006
Environment Texture Artist
Title Shipped:  Lair
Project:  Lair
Duties:  
Textured environment assets for Lair.

Critical Mass Interactive.  Austin, Texas   September 2005 - December 2005
Contract Character Artist
Projects:  Various, including assets for Activision
Duties:  Created concept art and models/textures for various in progress projects.

Wolfpack Studios,
a Ubisoft Company. Austin, Texas   August 2003 - August 2005
Senior Artist
Titles Shipped:  Shadowbane:  Throne of Oblivion, Shadowbane:  Rise of Chaos, and ongoing live updates.
Projects:  Shadowbane: ToO, Shadowbane: RoC, live content, and an unannounced project.
Duties:  Concepted, modeled and textured environment and character assets for both Shadowbane expansion packs and live content.  Created concept art for an unnanounced project.

Terminal Reality, Inc. Dallas, Texas   September 2001 - July 2002
3D Character Artist
Title Shipped:  BloodRayne
Projects: BloodRayne, BloodRayne 2
Duties:  Modeled and textured human enemies and NPCs for BloodRayne, and conceptual artwork for BloodRayne2.

High Voltage Software, Chicago, Illinois   August 2000 - August 2001
3D Character Artist
Title Shipped:  Hunter: The Reckoning
Project: Hunter: the Reckoning
Duties:  Modeled, textured and animated creatures.

TOOLS
Maya, 3D Studio Max, Mudbox, Zbrush, and Photoshop

PLATFORMS
PC, Playstation 3, XBox 360, Wii, Playstation 2

ACTIVITIES/INTERESTS
Video games, oil and watercolor painting, reading, figure drawing.