SUMMARY OF EXPERIENCE
10 years of experience working on key
aspects of game art development, including concept art, environment, prop and
Experience modeling low-poly game assets and high-poly models for normal creation, and implementation of next-gen shaders.
Worked on seven shipped titles ranging from action/adventure games to MMORPGs, for a variety of platforms.
Traditionally trained as an illustrator and computer animator.
Ringling School of Art and Design
Bachelor of Fine Arts in Computer Animation
Hellfire Games, Austin, Texas June 2010 - Present
Project: Novus Prime
Duties: Model, UV, and texture the main environment, and model, UV, and texture various props.
Perfect Dork Studios, Austin, Texas June 2009 - Present
Project: Various projects
Duties: Concept, model and UV bosses and environments for Box Macabre. Model oil rig machinery.
Edge of Reality, Austin, Texas October 2006 - November 2008
Title Shipped: Hulk
Projects: Hulk, Cipher Complex
Duties: Modeled and textured various New York landmarks,
storefronts, and props. Modeled and textured various props for
Factor 5, San Rafael, California March 2006 - August 2006
Environment Texture Artist
Title Shipped: Lair
Duties: Textured environment assets for Lair.
Critical Mass Interactive. Austin, Texas September 2005 - December 2005
Contract Character Artist
Projects: Various, including assets for Activision
Duties: Created concept art and models/textures for various in progress projects.
Studios, a Ubisoft Company. Austin, Texas August 2003 - August 2005
Titles Shipped: Shadowbane: Throne of Oblivion, Shadowbane: Rise of Chaos, and ongoing live updates.
Projects: Shadowbane: ToO, Shadowbane: RoC, live content, and an unannounced project.
Duties: Concepted, modeled and textured environment and character
assets for both Shadowbane expansion packs and live content.
Created concept art for an unnanounced project.
Terminal Reality, Inc. Dallas, Texas September
2001 - July 2002
3D Character Artist
Title Shipped: BloodRayne
Projects: BloodRayne, BloodRayne 2
Modeled and textured human enemies and NPCs for BloodRayne, and conceptual artwork
Software, Chicago, Illinois August 2000 - August 2001
Title Shipped: Hunter: The Reckoning
Project: Hunter: the Reckoning
Duties: Modeled, textured and
Maya, 3D Studio Max,
Mudbox, Zbrush, and Photoshop
PC, Playstation 3, XBox 360, Wii, Playstation 2
Video games, oil and
watercolor painting, reading, figure drawing.