JEFF
ARTHUR
Austin, TX
jeff@jeffarthur.net
jeffarth@gmail.com
www.jeffarthur.net
OBJECTIVE
Senior Environment Artist
EDUCATION
Ringling School of Art and Design
(1996-2000)
Bachelor of Fine Arts in Computer Animation
GAME-RELATED WORK
EXPERIENCE
Edge of Reality, Austin, Texas October 2006 - Present
Environment Artist - Level 3
Projects: The Incredible Hulk, Cipher Complex
Duties: Model and textured various New York landmarks, storefronts, and props.
Factor 5, San Rafael, California March 2006 - August 2006
Environment Texture Artist
Projects: Texture and shader artist for the Playstation 3 launch title, Lair.
Duties: Creating diffuse maps, normal maps, specular maps, for
various environment assets including buildings, ships, and armor.
Critical Mass Interactive. Austin, Texas September 2005 - December 2005
Contract Character Artist
Projects: Various, including assets for Activision.
Duties: Created concept art and high-poly/normal mapped 3d models/textures for various in progress projects.
Wolfpack
Studios, a Ubisoft Company. Austin, Texas August 2003 - August 2005
Senior Artist
Projects: Shadowbane: Throne of Oblivion,
Shadowbane: Rise of Chaos, and live updates.
Duties: Created concept
art, built and textured high poly models to use for normal mapping for
Shadowbane: ToO.
Created concept
art, built and textured low poly 3d models for Shadowbane: RoC and for ongoing
live patches.
Created concept art for a current unannounced
project.
Working with our programmers on integrating artwork and shaders into
new technology like Bigworld and Unreal3.
Terminal Reality, Inc. Dallas, Texas September
2001 - July 2002
3D Character Artist
Project: BloodRayne
Duties:
Modeled and textured human enemies and NPC's.
Created concept artwork
for BloodRayne2.
High Voltage
Software, Chicago, Illinois August 2000 - August 2001
3D Character
Artist
Project: Hunter: the Reckoning
Duties: Modeled, textured and
animated creatures.
Edited motion captured animation and created animation by
hand.
TOOLS
Maya, 3D Studio Max,
Zbrush, Photoshop, and Painter
PLATFORMS
PC, Playstation 3, X-Box, Gamecube
SUMMARY OF SKILLS
Jack of all trades, with
over 8 years of experience working on all aspects of 2d and 3d environment and character asset creation.
Experience creating low and high polygon models, and next-generation texture/shader creation and implementation.
Able to change styles to suit the artistic
direction.
Traditionally trained as both an illustrator and a computer
animator
Experience with the Playstation 3 and Unreal3 engine.
ACTIVITIES/INTERESTS
Video games, oil and
watercolor painting, reading, figure drawing.