JEFF ARTHUR
Austin, TX
jeff@jeffarthur.net
jeffarth@gmail.com
www.jeffarthur.net

OBJECTIVE
Senior Environment Artist

EDUCATION
Ringling School of Art and Design (1996-2000)
Bachelor of Fine Arts in Computer Animation

GAME-RELATED WORK EXPERIENCE

Edge of Reality, Austin, Texas   October 2006 - Present
Environment Artist - Level 3
Projects:  The Incredible Hulk, Cipher Complex
Duties:  Model and textured various New York landmarks, storefronts, and props.  

Factor 5, San Rafael, California  March 2006 - August 2006
Environment Texture Artist
Projects:  Texture and shader artist for the Playstation 3 launch title, Lair.
Duties:  Creating diffuse maps, normal maps, specular maps, for various environment assets including buildings, ships, and armor.

Critical Mass Interactive.  Austin, Texas   September 2005 - December 2005
Contract Character Artist
Projects:  Various, including assets for Activision.  
Duties:  Created concept art and high-poly/normal mapped 3d models/textures for various in progress projects.  

Wolfpack Studios,
a Ubisoft Company. Austin, Texas   August 2003 - August 2005
Senior Artist
Projects:  Shadowbane: Throne of Oblivion, Shadowbane: Rise of Chaos, and live updates.
Duties:  Created concept art, built and textured high poly models to use for normal mapping for Shadowbane: ToO.
Created concept art, built and textured low poly 3d models for Shadowbane: RoC and for ongoing live patches.
Created concept art for a current unannounced project.
Working with our programmers on integrating artwork and shaders into new technology like Bigworld and Unreal3. 

Terminal Reality, Inc. Dallas, Texas   September 2001 - July 2002
3D Character Artist
Project: BloodRayne
Duties:  Modeled and textured human enemies and NPC's.
Created concept artwork for BloodRayne2.

High Voltage Software, Chicago, Illinois   August 2000 - August 2001
3D Character Artist
Project: Hunter: the Reckoning
Duties:  Modeled, textured and animated creatures.
Edited motion captured animation and created animation by hand.

TOOLS
Maya, 3D Studio Max, Zbrush, Photoshop, and Painter

PLATFORMS
PC, Playstation 3, X-Box, Gamecube

SUMMARY OF SKILLS
Jack of all trades, with over 8 years of experience working on all aspects of 2d and 3d environment and character asset creation.
Experience creating low and high polygon models, and next-generation texture/shader creation and implementation.
Able to change styles to suit the artistic direction.
Traditionally trained as both an illustrator and a computer animator
Experience with the Playstation 3 and Unreal3 engine.

ACTIVITIES/INTERESTS
Video games, oil and watercolor painting, reading, figure drawing.